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– Star Wars Jedi: Fallen Order: G3D/Z3D, immersive screen mode – Control: G3D/Z3D, immersive screen mode – Borderlands 3: G3D/Z3D, FullVR, DirectVR: resolution, tweaks – Oculus Touch hand animation was borked since some releases. – Under some circumstances vorpX cursor and 3D HUD depth did not match. – Z3D: depth buffers were sharpened twice with image sharpening enabled in Oculus/SteamVR mode. – D3D11: dgVoodoo2 did not work under some circumstances since 19.3.0 (black screen) – D3D11: Fixed an issue with HUD scaling, resolves HUD glitches in Fallout 4 and other games. – D3D10: Fixed some vorpX UI rendering glitches. – D3D9: Fixed function pipeline HUD scaling was slightly glitchy (e.g. – D3D9: The infamous Bioshock 2 crashes are finally (hopefully at least) fixed. – D3D9: Fixed a regression that caused garbled graphics in Dragon Age 1/ 2 in recent builds. – Oculus SDK updated to latest version Bugfixes: – All projects updated to the latest Visual Studio runtime. – Typical MS Office paths automatically excluded from injection. – New device type ‘Generic 3D Display’ (currently D3D only). – Ambience background intensity can be set instead of just turning it on/off. – 3D-Engine: New multithreaded asset loader. Small change, but big FullVR comfort gain when gamepads are used natively. Prior this was only available with vorpX’s gamepad emulation. – Native gamepad right y-axis sensitivity override.
#VORPX DEMO SIMULATOR#
Red Dead Redemption II Steam version not hooking and Farming Simulator 19 judder. – More rigorous Steam overlay blocking, fixes various issues, e.g. – More control over screen properties in immersive screen mode – Improved 3D HUD depth/size calculation, better handles some edge cases. – Oculus: Performance improvements (5%-10% gain on average) – D3D9: G3D: Improved compatibility and efficiency.
#VORPX DEMO FREE#
Note that WMR headsets still require a higher game frame rate than Oculus/Index/Vive for judder free operation – D3D12: New frame syncing method, reduces occasional judder. – D3D12: Basic shader authoring implemented, – The Outer Worlds: shader definitions (HUD etc.) were missing since 20.1.0 – Need for Speed: Shift 2 Unleashed: Better G3D parameters, scalable 3D-HUD. – Sekiro: Shadows Die Twice: flickering moon and fog fixed. – Mass Effect: G3D parameters redone, skybox glitch fixed. – Psychonauts: Fix for GOG overlay related crash on start – Path of Exile: D3D11 G3D added, game does not support D3D9 anymore
#VORPX DEMO WINDOWS 10#
– Shadow of the Tomb Raider: uses DX12 now on Windows 10 – Batman: Arkham Knight: DirectVR FOV and tweaks, Z3D added, 3D-HUD, shadows defined – Batman: Arkham City: Automatic API setting, G3D redone, minor fixes – Batman: Arkham Asylum: G3D redone, 3D-HUD added, shadows defined – World of WarCraft: support for WoW Classic added. – A Hat in Time: G3D/Z3D, immersive screen mode, DirectVR: resolution, FOV, tweaks Game Profile Changes/Fixes: – Little Nightmares: G3D/Z3D, cinema mode – Journey: G3D, immersive screen mode, DirectVR: resolution, tweaks – Some messages were not displayed in the top left corner of the game window. – HUD depth didn’t work with ‘Generic 3D Display’ although available in a profile – G3D camera height did not work as intended with ‘Generic 3D Display’. – Arma III black screen when run fullscreen (probably also other DX11 games). – Loading vorpX resources could fail in 64bit apps (e.g. – Aspect ratio could be slightly off in Immersive Screen mode since 20.1.0. – Improved GOG overlay blocking Bugfixes:
#VORPX DEMO DRIVER#
– D3D9: workaround for Trine 1/2/3 exception with recent nVidia driver versions. – DirectVR: improved memory scanner reliability – DirectVR: improved usability for games that require a key press to apply a FOV – DirectVR: improved resolution calculation for cinema/immersive screen mode – DirectVR: improved FOV calculation for cinema/immersive screen mode – Immersive Screen/Cinema mode can be configured for reclined gaming. Au programme comme d’habitude donc, des améliorations, pas mal de bugs fixés et 3 nouveaux profils de jeux viennent s’ajouter à la longue liste des titres compatibles. Ralf, le développeur de vorp X n’a pas chômé durant les fêtes et profite de ce début d’année pour lancer une mise à jour pour la version 20. (MàJ ): une nouvelle version de vorp X est disponible…